(Voluntary euthanasia has no victim, just as making love has no victim)
Of course it doesn't have a victim, just as murder has no victims. I don't hear any complaints from people that have been killed about why they "choose" to do it.
But hey, your a barbarian and it is pretty obvious that you don't care about anything more significant than getting your own pro-death way.
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Tak! Long time no see! I agree with your point on the Barbarian, but give me a good sorceror any day. Sure, the hit die sucks, and you can't hit the broad side of a barn, but nobody in their right mind argues with fireballs. NOBODY.
"I don't hear any complaints from people that have been killed..."
What the hell? They're dead , as in no longer alive and in a fit state to interact with the world around them. What do you expect from a corpse, a pantomime?
Apart from that nonsense, it takes a special kind of stupid to claim that those who have been meaninglessly killed in cold blood aren't victims.
"Don't knock barbarians, they get 1d12 HP per level and that Rage ability is pretty sweet."
Eh, it's okay, until at high levels, when they get the improvements to the rage ability (tireless rage and all that).
I'd rather a fighter, though. Bonus feats every other level, baby!
(But only because those bonus feats will get you the prerequisites for the Dervish prestige class really quickly. Now there's a class!)
Uh, he's mocking the pro-choice poster above him - he's not claiming murder has "no victims". He's saying voluntary euthanasia is like murder.
It's still an idiotic viewpoint, but some sarcasm detectors need to be fixed! :D
Don't knock barbarians, they get 1d12 HP per level and that Rage ability is pretty sweet.
Yeah, but they don't get access to the Fighter feats like Weapon Specialization and free Heavy Armor proficiency.
Tak! Long time no see! I agree with your point on the Barbarian, but give me a good sorceror any day. Sure, the hit die sucks, and you can't hit the broad side of a barn, but nobody in their right mind argues with fireballs. NOBODY.
I never really got a chance to play DnD myself, but I remember that most posters on the GameFAQS Pen & Paper RPG board considered the sorcerer sub-par compared to the wizard (particularly at higher levels where simply spamming direct-damage spells doesn't cut it anymore): way more versatility, easier access to PrC/better PrC (well, it's more the sorcerer having few PrC, and even less non-sucky ones, but...), and so on. So unless things got changed a lot in the last year or so...
I also have a fondness for druids: wildshape, quite a few "fiery death" spells, and able to hold their own in a fight if need be, plus nature and balance are things I can get behind. Of course, clerics are probably the most polyvalent class (not too shabby fighters, decent HD, can heal, buff, do direct damage, have some good utility spells, and let's no even get into the obscene feats in Complete Divine...), but, well, given my anticlerical views... At least these clerics know their gods exist, and those who worship evil gods are mostly lucid about it.
I like games such as D&D, but refuse to touch the "official" version. Sure, you can learn magic; try joining the Order of Isel. Don't expect to be "a sorcerer," though. How many hit dice do you get? None; I don't do hit dice. And if you even mention the words "alignment" or "chaotic neutral," I will expell you from the game.
Confused?
So were we! You can find all of this, and more, on Fundies Say the Darndest Things!
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