Stan and Elizabeth Madrak #fundie demonbuster.com

TOYS THAT TARNISH, GAMES THAT TERRORIZE

(Ravaged By The New Age - Satan's Plan To Destroy Our Kids)

Toy after toy is designed to introduce young children's minds to New Age and occult ideas and symbols. There are stickers depicting occult creatures, and New Age and Satanic symbols, robot mechanical toys that represent the dark forces of evil, and a wide selection of toys that are emblazoned with New Age Satanic symbols. Popular fantasy games created for children embody Satanic symbols, and instill occult and esoteric teachings into the minds of the young.

Role playing games assign children roles as deities, demigods, and demons and give instructions on casting spells and using magic circles, Satanic pentagrams, and occultic triangles. Tarot cards, runes and the ouija board have Satanic and New Age themes. Young people have become demon-possessed, confused, demented, and psychotic after exposure to occultic-oriented games.

The ancient Babylonian fire god, Moloch, was a hideous god smeared with the blood of human sacrifices. Kids playing games should use magic and sorcery in overcoming the obstacles in their lives. Red and black are Satanic colors. Gods and goddesses, monsters and myths are written about. Fantasies include murder, rape, arson, pillage, terrorism, brutal torture, etc. Satanic deception is infiltrating the Christian community. The unicorn's roots lie in pagan idolatry. The kids are traveling down the yellow brick road to disaster. Society is breeding an entire generation of monsters.

DUNGEONS AND DRAGONS

(Straight Talk #38 - On Dungeons And Dragons - Revised)

The point to remember is that role-playing is a major and effective way to teach people new ways of thinking and acting. Characters may get to choose various magical tools: spells, charms, wands, talismans, potions - plus magical versions of most weapons. If you know the right technology (spell, ritual, incantation, etc.), the universe must respond. But it will also take you to hell faster than a greased demon on roller skates by committing spiritual suicide. Any serious sorcerer will tell you that magic can be as complicated or as simple as the magician wishes.

Folk magic is pretty simple and rustic. Ceremonial magic can be very high church with robes, incense and elaborate rites that can take weeks to complete. Witchcraft is somewhat in the middle, depending on the tradition you are working in. Finally, true hermetic magic involves little more than the human mind.

It is all in the intent - in the mind. When you consider how hard it is these days to find people (of any age) who have moral fiber, the situation becomes quite frightening. Remember, as a Christian, we are exhorted to bring into captivity every thought to the obedience of Christ (2 Cor. 10:5).

U.S. courts are increasingly reluctant to get involved on the side of people fighting the occult influences in our culture, in any way, shape or form. The vast proliferation of books, movies, video games and TV shows about witchcraft and sorcery is compelling. There are witch covens in every major city and in many minor ones! No child is safe at any time if you understand and believe in the Bible.

D " D problems can lead to demonic obsession, suicide attempts, and involvement in witchcraft or Satanism which are serious and indeed can be life-threatening. Make no mistake about it, magic and sorcery are spiritual. What most Christian gamers do not understand is that magic is a kind of spiritual lust.

Magic, at its root, is about power and rebellion. This is a game that envelops the player in an entirely different fantasy world in which the power of magic and violence is pervasive. It is a game with a distinct and seductive spiritual world view that is diametrically opposed to the Bible. Some variations on this theme would be more animalistic or pantheistic - say that the universe is somehow alive, a single-celled organism of which we are a part. Either way, there is no sovereign God involved.

The Necronomicon (legendary occult text) has its place in modern black magic and Transyuggothian metaphysics. Metaphysics is the philosophical theory of reality, the rational science of the supernatural or supersensuous, the science of formal and final causes, and the science of the obscure, occult or mysterious. For example, there is now a whole line of materials based on the hellish Lovecraft Cthulhu mythos (author Howard Phillips Lovecraft), a form of magic practiced in the darkest Satanism - a system of magic prominently featured in The Satanic Rituals. The Necronomicon and the Cthulhu mythos are quite real. Lycanthropy (shape shifting) is the clinical term for being or believing yourself to be a werewolf. The magical act of changing into any wild animal. These are immensely complicated worlds of magic, spells and violence.

This game makes sense if you look at the issues through the eyes of a humanist or atheist. It does not introduce morality, you have demonic tools and characters, there are spells and a clash of world views, defending the game is like defending your favorite cult, examine the issues, it is like rearranging the lawn chairs in Hell, it's not only a game, it is real magic, it is suicide and madness, there are no positive elements and it is not a template for Christianity. One D " D player is quoted: The more I play D " D, the more I want to get away from this world. The whole thing is getting very bad.

[All bolding is from the original text]

38 comments

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So were we! You can find all of this, and more, on Fundies Say the Darndest Things!

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