[Re: Dungeons & Dragons]
Did you look at the origins of the game? Mythology and things that are not of God. There is documentation that the spells and incantations (which no one has addressed) were created to be as genuine as possible.
18 comments
Something else I forgot to mention: I'm glad that most of the other conversation is rather level-headed, and realizing that the only real issue with D&D is if it, like many other things can, becomes overbearing in your life. I've played only a little D&D, but I've always enjoyed it (I'm even working with a friend to make a GURPS game out of a fantasy world I'm designed).
Oh, God forbid we learn about any religious beliefs other than our own. Oh, wait, he does. What a jerk.
I took a look at the thread. There were a number of Christians trying to reason with this woman. To no avail.
Interesting, though. Just about every person that's been involved in playing D&D is aware it is a mythology, the spells are just game mechanics and incantations aren't used unless you want to call "I cast 'magic missile'" a geniune incantation.
[sarcasm]
I don't think that lightning bolt would work on this one because she's clearly not grounded to reality.
[/sarcasm]
Not even close. A tiny amount of research would reveal that *real* magic spells sound really stupid, involve such esoteric ingredients as blood, rum and urine, and the writing of names over and over again, with many appealing to saints or God/Jaweh/Allah. If anything, D&D spells are pseudo-1950's Wiccan schlock dressed up with crystal eating hippidom and a good dose of J.R.R. Tolkien.
I've played DnD a few times, and there's no spells there that are anything like those of my Pagan family rituals, which are elaborate and can take days to prepare, if a game used that it really woudln't be worth playing now would it?
Let's see... turning to my 3rd Edition Player's Handbook...
Hmmm... Not a single word on how the spells work, aside from game mechanics. Nor any "words of power" or other such ways to bring the magic forth. And many of these ingredients don't actually exist - demon blood, beholder eyes...
And the game originated from E. Gary Gygax's Tolkien hangover. In short, you fail... "Sweetie".
WRONG!
The D&D players handbook doesn't contain any magical incantations or anything like that. The only thing it does contain is a lot of imaginary material components.
Learn to tell fiction from reality, starting with the fact that the Bible is fiction.
I suppose that you could use Isaac Bonewitz's Authentic Thaumaturgy in a D&D game, but it would take a lot of changing of the system. It could be translated into GURPS with little difficulty, understandable since that's also published by Steve Jackson Games (Not TSR/WoTC/Hasbro/whoever else may own D&D these days). The GM in one of the In Nomine games I'm in uses it as well, but I've never heard of anyone using it with D&D.
Confused?
So were we! You can find all of this, and more, on Fundies Say the Darndest Things!
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